FSL Tutorial 2: FEAT (Part 1)



A new tutorial about FEAT is now up; depending on how long it takes to get through all of the different tabs in the interface, this may be a three-part series. In any case, this will serve as a basic overview of the preprocessing steps of FEAT, most of which can be left as a default.

The next couple of tutorials will cover the set up of models and timing files within FSL, which can be a little tricky. For those of you who have stuck with it from the beginning (and I have heard that there are a few of you out there: Hello), there will be some more useful features coming up, aside from reviewing the basics.

Eventually we will get around to batch scripting FEAT analyses, which can save you several hours of mindless pointing and clicking, and leave you with plenty of time to watch Starcraft 2 replays, or Breaking Bad, or whatever it is kids watch these days.